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RULE BOOK                                



TT RACING SHORT TRACK SERIES RULES AND REGULATIONS
IT IS THE DRIVERS RESPONSIBILITY TO KNOW AND FOLLOW ALL RULES

 
INTRODUCTION TO TT RACING SHORT TRACK SERIES  

 THE TT RACING SHORT TRACK SERIES IS SPONSORED BY FALCONGRAFIX. FASTT RUNS UNDER THE TT RACING LEAGUE BANNER. TT RACING RUNS SEVERAL SERIES RUNNING AT DIFFERENT TIMES AND DAYS IF YOU ARE LOOKING SOMETHING DIFFERENT THAN SHORT TRACKS CHECK OUT THE OTHER SERIES FROM TT RACING LEAGUE. FASTT RUNS SHORT TRACK THAT ARE NOT IN THE ORIGINAL GAME YOU WILL NEED TO KNOW HOW TO INSTALL TRACKS IN THE GAME.  FASTT IS USING THE OUTLAW LATE MODEL MOD FROM SIM THUNDER  AND RUNS FIXED SETUPS IN SIMULATION MODE WITH A 3X PIT STOP FREQUENCY, REALISTIC DAMAGE LEVEL, SINGLE FILE RESTARTS WITH THE "LUCKY DOG RULE", AND FIXED "NORMAL" WEATHER.  TTR WAS ESTABLISHED IN MAY  2002 WHEN IT BEGAN AS AN ARCADE MODE LEAGUE RUNNING PAPYRUS' NASCAR RACING 2003.

 

SERIES OFFICIALS (SO's)              

 

The FALCONGRAFIX ASSOCIATED SHORT TRACK TOUR Administrator  (heretofore referred to as the Admin) is the owner and top official of the series.  The Admin is ultimately responsible for the final decision on any matter regarding the series with the exception of appeals as laid out in Section VII, Rule k.  The Admin also holds the sole responsibility for approving or rejecting driver applications for FASTT membership and all driver car files.  The Admin can also at his discretion designate anyone of his choosing to make such decisions or assist him in the running of the series.  The current and founding Admin is Mic Olafson, and he can be e-mailed at micolafson@kickenasphalt.com.

The Short Track Series Race Officials (heretofore referred to as the RO's) have been designated by the Admin to be his regular assistants in all matters regarding the series.  The RO's, among other things, help with enforcing rules during an event, issuing penalties, clearing incorrect penalties given out by NR2003, and general race management. 

Collectively, the Admin and RO's are known as the Series Official (heretofore referred to as the SO's).  The SO's main responsibility is to perform the post-race review which includes, but is not limited to, checking the replay after the event to apply the FASTT Penalty Points System and take a look at any possible infractions brought to the SO's attention by e-mail (see Section VII for the details on these procedures).

Should one or more of the SO's not be able to show up for an event, those remaining reserve the right to appoint one or more temporary RO's to assist with either in-race rulings, post-race rulings, or both.  Again, with the exception of appeals, all decisions made by either permanent or temporary members of the SO's are final.

 
SECTION I: TEAMSPEAK AND FORUM CONDUCT                      

 

a) NO PROFANITY OR FLAMING ON TEAMSPEAK OR IN THE FORUMS THERE ARE MINORS SO PLEASE RESPECT THE OTHER PEOPLE THAT ARE ON THERE

b) If there us a problem with and on track incident do not discus it in the open forums or accuse some one on Teamspeak please email on of the NSTS official and we will review the incident.

c)
Any flaming or profanity in the forums or on Teamspeak can result in ejection from the race or banning from the FASTT or all TT Racing leagues.

 
SECTION II: PRE-APPLICATION                               

 

a) All applicants must be 16 years old to join the FASTT

b)
ALL APPLICANTS HAVE TO HAVE A STEADY INTERNET CONNECTION (DSL OR CABLE). A DRIVER  THAT WARPS DURING A NSTS EVENT WILL BE ASKED TO PARK THERE CAR IF THE PROBLEM CONTINUES THE MAY BE ASKED TO RETIRE FROM THE SERIES.

c) TEAMSPEAK IS REQUIRED FOR ALL PARTICIPANTS. TEAMSPEAK MAKES IT EASY FOR THE THE RACE ADMINS TO COMMUNICATE WITH THE DRIVERS FOR CLEARING PENALTIES AND  GIVING LAPS BACK FOR THE THE LUCKY DOG

d)
Applicants will need the NASCAR RACING 2003 SEASON (NR2003) game and the outlaw late model mod from
SIM THUNDER. The RLM ARENA is required to log into the race, you will not be allowed to join in any other way. All applicants will also need a steering wheel and a microphone (for Teamspeak).

 
SECTION III: APPLICATION                                      

 

a) Once all of the conditions listed in Section II have been met, drivers must submit an application by going to the sign up page of the FASTT web site.  Make sure to fill out the form as completely as possible and triple-check the spelling.  This application only applies to the short track series and does not gain a driver admittance into any other TTR series.  All other TTR series must be applied for separately.

b) Before sending in the application, visit the FASTT drivers page to make sure the car number to be requested is not already taken.  The number submitted must exactly match the number on the car file to be used in an event (for example, one cannot request 028 yet have just 28 appear on the car). If you request a number that starts with 0 and that regular number is not taken (example you request the #015 but no one is driving the #15 car you will
get the #15 )

c) Applicants will be notified by e-mail from the Admin of acceptance or rejection.  If accepted, a driver will receive the password for the TTR racing server, instructions on how to gain access to the TT Racing Forums and TTR Team Speak channel, as well as a request to send in a car file.

d) Car files must be submitted via RLM Car File Manager (CFM).  Access to the CFM will be given upon acceptance to the short track series.  The Admin reserves the right to reject any car file for any reason.

e) Drivers who have not previously been a member of the FASTT will be admitted on a probationary period of three races.  This is to insure that drivers who are new to the series are a good fit for the FASTT and vice versa.  This is in no way meant to discourage people who are new to online league racing from joining nor is everybody expected in any way to be a perennial front-runner.  The FASTT just wants to make sure that all new members can generally control their cars and that their attitude fits in with the spirit that TTR was founded upon.  Unless a message is received stating that the probationary period was not passed, a driver can then consider him or herself as a permanent member in good standing of the FASTT.  Procedures for those who do not pass the probationary period will be at the discretion of the Admin, and may include but are not limited to anything from an extension of the probationary period to notice of permanent removal from the FASTT.

 
SECTION IV: BEFORE AN EVENT                                 

 

a) All FASTT participants are responsible for keeping up on any announcements made by the SO's  as well as any rule changes.  Drivers should regularly check the e-mail account submitted to the Admin and visit the TTR Racing Forums as often as possible.  Drivers who change their e-mail address must submit the new one to the SO's and update it in their TT Racing League Forum member profile.  The FASTT is not responsible for anybody who misses such information that causes that person to miss an event or receive any sort of penalty.  Also, failure to at least occasionally log into the TTR Racing Forums can result in a login name being deleted from the membership list due to inactivity.

b) Before entering the server, all participants should download any new car files using the CFM.  This will insure that drivers easily know who they are near on the track and who they should be communicating with.

c) All drivers must have the latest version of any required software running before entering the TTR server.

 
SECTION V: RACE SPECIFICATIONS                                      

 

a) General FASTT Race Settings:
  Races are held via RLM Arena - Info will be given once an application
  has been accepted

  Vehicles -------------------------------- Outlaw late model mod
  Season Length ----------------------- 10 races
  Practice Session Opens ---------- Fridays at 8pm Eastern Time
  Driving Mode -------------------------- Simulation
  Practice Length ---------------------- 45 minutes
  Happy Hour Length ----------------- 5 minutes
  Race Length -------------------------- 100 laps
  Pit Stop Frequency ---------------- 3x
  Full Pace Lap ------------------------ on
  Damage Level ------------------------ realistic
  Yellow Flags -------------------------- on
  Double File Restarts --------------- off
  Conditions ----------------------------- Clear
  Temperature -------------------------- 65 degrees Fahrenheit
  Wind Direction ---------------------- North
  Wind Speed -------------------------- 0 mph
  Setups --------------------------------- fixed PWF "expert" ("fast" if some
  kind of "expert" setup is not available)

b) The Admin (or RO's if the Admin is not present) reserves the right to start, restart, or stop an event at any time.  However, be aware that the traditional TTR "gentlemen's agreement" is to not restart a race once the first lap has been completed without incident.

d) Following the qualifying session, the Admin or one of the RO's will take a verbal roll call to make sure everybody is in compliance with the "TeamSpeak Rule" (see Section II, Rule d ). 

e) The "Lucky Dog Rule" will be in effect at all NSTS races.  A "Lucky Dog" will not be awarded if the caution flag waves with less than 10 laps to go in an event or if the driver who was eligible to receive the "Lucky Dog" caused the incident that resulted in the caution being shown.  Upon the throwing of a yellow flag, the SO's will check at their earliest convenience to see what car is the first one a lap or more down to the leaders.  If eligible, the driver will be informed of his or her "Lucky Dog" status over TeamSpeak.  The "Lucky Dog" should then enter the pits on the lap after the lead lap cars have pitted and exceed the speed limit in a safe manner.  This will result in NR2003 issuing an "end of the longest line" ("EOLL") penalty insuring that the "Lucky Dog" will start at or near the end of the line.  Upon hitting the backstretch after a restart, the "Lucky Dog" will be given back one lap by the SO's.  Since NR2003 was programmed before NASCAR implemented the "Lucky Dog Rule," this system is admittedly imperfect and will not always result in the "Lucky Dog" being the very last car in line upon the restart or the SO's being able to implement it in the intended manner.  The SO's is not responsible for any driver who fails to follow procedures thus resulting in the "Lucky Dog" not being awarded or any game or track glitches, bugs, or other various oddities that prevent a definite ruling on who should be the "Lucky Dog."

f) The SO's reserves the right to bring out a yellow flag or extend an existing caution period at any time.  This is normally only done to give time to straighten out any confusing situations on the track, mainly when a caution comes out during a pit cycle that began under green flag conditions (a situation that NR2003 always seems to have a hard time dealing with properly).  In such cases the right is also reserved to clear black flags and give back laps to drivers who were incorrectly penalized by NR2003.

 
SECTION VI: RACE CONDUCT                                   

 

a) Intentional wrecking by a driver, whether it involves another car or not, will not be tolerated.  Any such occurrence seen during a race by the SO's will result in immediate ejection of the offending participant from the server.  If not found by the SO's until after the event is completed, a driver guilty of intentional wrecking will have his or her scorecard pulled on the lap completed before such a violation took place.  However brought to the attention of the SO's, drivers who have committed an intentional wreck will receive  PPD (see Section VII) and will thus have to serve an immediate suspension of at least one race.  The SO's will then review the circumstances of the wreck and take into account the past behavior of the driver in question.  The SO's reserves the right to employ further penalties including, but not limited to, increasing the length of the suspension, various points penalties, or a lifetime ban from the series.

b) Laying back more than one car length on the start or any restart in order to get a jump on the car(s) ahead is prohibited.  Any such incident seen during the race by the SO's will result in a black flag penalty for the offending car.  Any such incident not seen or confirmed by the SO's until after the event is completed will result in a one lap penalty for the guilty driver.

c) On the start and restarts you are not allowed to pass on the inside of the first corner unless there is less than 10 laps to go. Doing so before then will result in a PPD (section VII) or a black Flag

d) Using the apron or grass on any track in order to improve one's position is prohibited.  Whether intentional or not, any driver who makes such a move must let the cars he or she passed back by as soon as it is safe.  If a driver fails to let the illegally passed car(s) back around and it is seen during a race by the SO's, a black flag penalty will be assessed against the offending car.  Any such incident not found until after the event by the SO's will result in a one lap penalty for the guilty driver.  The only case in which a pass made on the apron or grass will be allowed and not penalized is if the driver making such a move does so only to avoid an occurring wreck.

e) Any participant seen "warping" during an event may be asked by the SO's to fall to the back of the pack until the "warping" stops or, in extreme cases, to park his or her car for the remainder of the race.  "Warping" is defined as any car that appears to blink on and off the track for any period of time or one that appears to be moving wildly across the racing surface.  If a driver is aware that he or she is warping, the Hot Wheels Series appreciates it if action to prevent endangering one's fellow drivers is taken before it has to be requested.  Drivers who are severely affected by warping over a multiple race period may even be asked by the Admin to leave the series until the problem is resolved.

f) Any driver who intends to enter pit road and who is being followed closely by another car must publicly announce his or her intention to do so.  This can be done either through the in-game chat message or over Teamspeak.

g) Cars that are a lap or more down, especially if they are damaged, must do their best to stay out of the way of lead lap and/or faster cars when they are coming up to pass.  Lapped and damaged cars should announce their intention on whether the upcoming drivers should go low, high, or designate some other instructions on how and where they can pass.  Such instructions can be given either through the in-game chat messages or over Teamspeak.  If a driver is strictly lapped but is still running at a comparable speed to the leaders, use good and careful judgment as to whether or not mixing it up with the leaders can put one in a position to get a lap back or stay ahead of a nearby competitor; and use Teamspeak to inform the lead lap cars for this presence amongst them.

h) If a restart is going to occur with ten or fewer laps remaining in a race, all cars a lap or more down to the leaders must enter the pit road once it is opened for lapped cars whether or not they stop for service.  This is intended to allow cars on the lead lap to race for the win with as little interference from lapped cars as possible.  If a participant fails to comply and it is seen during the event by the SO's, a black flag will be shown to the offending car.  Any such incident not found until after the race by the SO's will result in a one lap penalty for the guilty driver.

i) Blocking has always been a controversial subject from top the echelons of real racing all the way down to a friendly league such as TTR.  Each incident involving blocking on which there is a wreck or a complaint that is received by the SO's will be looked at on a case-by-case basis.  While the SO's reserves the right to rule otherwise depending on the circumstances, the traditional "gentlemen's agreement" in TTR has usually been that the leading car can change its line once within a reasonable amount of time to block the car(s) attempting to make a pass.  More than one move in such a circumstance then has the possibility of becoming dangerous and unsportsmanlike and makes a driver performing such blocking moves more liable to receive a penalty from the SO's which can include, but is not limited to, a warning, a black flag, a one-lap penalty, or various points penalties.  With all of that being said, the NSTS also realizes that positions are very hard to earn on almost every track and that all drivers should be mature enough to not take it personally when they get blocked.  This is especially true in the closing few laps of any race when the SO's is going to be much less likely to issue a penalty for blocking, but yet still reserves the right to do so if the incident is viewed as being excessive or dangerous.  Do be aware that if a leading car has a one or more second lead and is well clear of any other drivers that it has every right to weave as much as it wants in order to break the draft and that such behavior is allowable and not considered blocking.

j) When a caution comes out during an event, drivers are NOT allowed to race back to the line. this is  not  necessary with the "Lucky Dog Rule" in place (see Section V, Rule e), maintain speed till is is safe to slow down and catch up with the pace car this is  best way to avoid a pileup.

k) Any driver who causes three cautions during a single race (meaning that no if it was a self-spin that brought out the caution or you spun another driver) that also bring out yellow flags must immediately retire from the event if the driver does no retire they will receive a  PPD  (see Section VII, Rule ).

l) While the use of Teamspeak and the in-game chat messages are highly encouraged, they can certainly be overused and abused.  Use of Teamspeak and the in-game chat messages during the qualifying session are prohibited.  Using Teamspeak during the start or restarts should only be done to convey important race information.  During the rest of the event, use good judgment as to when to use the communications systems and what is appropriate.  Make sure to be aware of the various situations on the track before possibly causing a distraction that might be costly to one's fellow drivers.

m) The use of profanity or any other kind of degrading speech, whether directed at another  participant or just a general comment, is prohibited.  Use of such language can result in a penalty ranging from a warning, various points penalties, ejection from the server, or even a lifetime ban from the NSTS.  Drivers are strongly encouraged to set Teamspeak to "push to talk" instead of "voice activated" to avoid the accidental release of foul, disparaging, or hateful language.

o) The SO's reserves the right at all times to issue black flags, penalty laps, various points penalties, or eject any driver from the TTR Server or remove them from the series for any length of time deemed necessary for any conduct found to be detrimental to the series or for any infraction for which there is not a specified penalty.  Drivers who receive a post-race one lap (or more) penalty will be placed behind any other drivers who finish with the same amount of laps as the penalized car.

 
SECTION VII: POST RACE PENALTY POINT DEDUCTIONS                               

 

a) Each and every incident that brings out a yellow flag during a FASTT race will be reviewed by the SO's at their earliest convenience.  Any driver determined by the majority of the SO's to have been the sole cause of a caution period during an event will receive one, two, or three points depending on the type of infraction under the Hot Wheels Series Penalty Points Deduction (PPD) for each such incident for which that driver is found to be responsible.  The PPS has been put in place by the Hot Wheels Series to deter careless, reckless, and overly-aggressive driving as well as to promote as much racing under the green flag as possible.  The results of the SO's findings will be linked next to each race listed on the FASTT Schedule web page and will be updated as soon as possible after every Hot Wheels Series event.  Drivers who disagree with the findings of the SO's are encouraged to submit an appeal for a final decision (see Rule k below).

b) Not every incident that brings out a yellow flag will result in a PPD being given.  The SO's reserves the right to call any incident a "racin' deal" where no fault can be assigned to one particular driver.

c) The SO's reserves the right to issue PPD or any other type of penalty deemed appropriate and necessary even on incidents which do not bring out a yellow flag and that do not have a penalty specified elsewhere in these rules.  Other types of penalties that can be used by the SO's include, but are not limited to, a warning, lap deduction, points deduction, suspension, or a lifetime ban from the series.

d) If an incident not found by the SO's is not reported to the Admin or one of the SO's or they didn't see it during an event, it is considered not to have ever occurred.  The reporting of incidents is important if the FASTT is to remain a clean and competitive series.  The SO's cannot see every possible incident since its members are racing at the same time as everybody else.  If it is believed that there was a rules violation that went unnoticed during the event, it should be reported to any member of the SO's in an e-mail with a description of the infraction and the lap number of the occurrence.

e) When reviewing incidents that occur when a pass is being made or attempted, the FASTT generally goes by the traditional rule that it is the responsibility of the driver attempting to pass to make that pass safely.  However, it is also understood that racing can get hot and heavy during a passing situation, especially when it is late in the race.  This is why all factors will be considered by the SO's if the incident comes into question.  While the main emphasis is put on the trailing car to make a safe pass, the leading car has responsibilities as well.  For one example, if the leading car fails to recognize that the following car has pulled fully up alongside the front car's rear fender and then the leading car moves into the following car, that would make the front car more liable to receive a PPD point.

h) In addition to the "Three Yellows and Park It Rule" (see Section V, Rule k), any driver who causes three such cautions whether another car is hit or not will receive  PPD point in addition to having to retire from the event.

i) The time honored tradition of the "bump and run" is allowed in the FASTT. The "bump and run" involves a leading car being bumped by a trailing car hard enough to make the leading car get loose so the trailing car can pass, but gentle enough so that the leading car does not cause a wreck either to the car being bumped or any other drivers. A "bump and run" that is not done correctly which also results in a wreck whether it involves the cars involved in the "bump and run" or any others will result  PPD being given to the driver who initiated the "bump and run."  For that reason as well as wishing to keep the friendly spirit upon which the FASTT and TTR were founded, drivers are warned that they perform the "bump and run" at their own peril and that one should think twice or even thrice before trying it.  Because the intent of a "bump and run" is to move a car without wrecking it, such moves that do result in an incident will not be considered intentional wrecking as defined in Section V, Rule a.

j) Any driver who feels that he or she incorrectly received any type of penalty from the SO's is completely welcome and totally encouraged to file an appeal.  Absolutely nothing will be held against any TTR participant for wanting to take advantage of this process.  Appeal requests must be sent by e-mail to the Admin at micolafson@kickenasphalt.com and should include a full description of the incident in question.  If possible and needed, a zip file containing any screenshots or edited version of the incident from the race replay should be attached to the same message.  Without adding any additional comment, the Admin will then be responsible for forwarding the appeal to all other available TTR Admins (with the exception of any TTR Admins who are directly involved in the incident in question) who will then review the evidence and individually send their decisions back to the FASTT Admin.  The Admin will then count up the votes and inform the driver who submitted the appeal by e-mail if it was accepted or rejected.  In the case of a tie vote by the TTR Admins, the FASTT Admin will re-review the case by himself taking into consideration the new opinions submitted by the TTR Admins and then cast the deciding vote.  In such cases, the decision of the Nascaracepix Short Track Series Admin will be final.

k) All incident reports and appeals will be handled through e-mail and kept strictly confidential.  If a driver is reported as a possible rules violator, the incident will be verified by the Admin prior to contacting the person in question.  If the Admin in conjunction with the SO's deems that a penalty is not warranted, the driver in question will never know of the report nor will the person who submitted the report be notified of the decision.  Under no circumstances should violations, appeals, or their resulting penalties (or, lack thereof) be posted or discussed anywhere in the TT Racing League Forums.  Such posts will be deleted immediately and may result in any penalty deemed necessary by the Admin, the TTR President, or the TTR Vice President.

 
SECTION VIII: NSTS POINTS BREAKDOWN                                   

 

a) Points awarded for finishing spots in the FASTT are as follows:

  1st -- 100 points
  2nd -- 97 points
  3rd -- 94 points
  4th -- 91 points
  5th -- 88 points
  6th -- 85 points
  7th -- 82 points
  8th -- 79 points
  9th -- 76 points
  10th - 73 points
  11th - 70 points
  12th - 67 points
  13th - 64 points
  14th - 61 points
  15th - 48 points
  16th - 45 points
  17th - 42 points
  18th - 39 points
  19th - 36 points
  20th - 33 points
  21st - 30 points
  22nd - 27 points
  23rd - 24 points
  24th - 21 points
  25th - 18 points
  26th - 15 points
  27th - 12 points
  28th -  9 points
  29th -  6 points
  30th -  3 points
  31st -  0 points

b) Bonus Points Awarded Per Race:

  leading one lap during the race --------- 3 points
  leading the most laps during a race ----- 3 points

c) A driver who knows in advance that he or she will not be able to make an event can nominate a substitute driver.  Substitute driver nominations must be submitted by e-mail only to the Admin at micolafson@kickenasphalt.com, and potential nominees must be a member in good standing of at least one other TTR series.  The Admin will then forward the request to the RO's.  Any proposed substitute driver will have to be approved by a unanimous vote of the SO's.  If the vote is not unanimous, the Admin will inform the driver seeking a substitute that another driver must be nominated or that he or she can take a "provisional" (see Rule d below).  If approved, the substitute may then participate in the designated race, but must use the car in which the driver being substituted for normally uses.  Substitute drivers will be just as responsible for knowing and following the FASTT rules as regular FASTT members.  Any post-race penalty incurred by the substitute driver which includes, but is not limited to, various points penalties and suspensions will be applied towards the FASTT driver who requested the substitute.  This will insure that FASTT drivers choose substitutes carefully and that substitutes will take events as seriously as a regular series participant.

d) FASTT members in good standing who cannot find a substitute driver, do not wish to use one, or who have a circumstance where they do not have time to find a substitute and thus miss a race will receive a "provisional" points award.  The "provisionals" will be given automatically upon a driver having missed his or her race.  “Provisionals” are only giving to official FASTT members and are not given to part timers. "Provisionals" are offered because the SO's fully realizes that life outside the online racing world often requires one's full attention.  "Provisionals" will allow drivers who miss races to not fully plummet in the season standings.  Taking a "provisional" will make it more difficult, yet not totally impossible, for a driver to still compete for a higher finishing spot at the end of a season.  If more than one driver misses the same event, each member will receive the same amount of provisional points.  Provisional points will be 50 POINTS

 
SECTION IX: THE MOST IMPORTANT  RULES                                      

 

 a) This will be the the rule we in the FASTT live by have fun
 

 
 

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